Overload List
Name | Description | |
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BeginSendMessage(MessageType, ContentType, array< Byte > [] () [] , AsyncCallback, Object) |
Sends a message. The session should be in the
Connected state.
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BeginSendMessage(MessageType, ContentType, array< Byte > [] () [] , IEnumerable < (Of < ( SignalingHeader > ) > ) , AsyncCallback, Object) |
Send message to partcipant specified.
Participant who is not part of the session is ignored.
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