Describes an arbitrary block of Data which a group chat application may define for storing user preferences and settings, or any other purpose.
Inheritance Hierarchy
Namespace: Microsoft.Rtc.Collaboration.GroupChatAssembly: Microsoft.Rtc.Collaboration.GroupChat(in Microsoft.Rtc.Collaboration.GroupChat.dll)
Syntax
Visual Basic (Declaration) |
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Public Class GroupChatPreferenceBundle |
Visual Basic (Usage) |
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Dim instance As GroupChatPreferenceBundle |
C# |
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public class GroupChatPreferenceBundle |
Remarks
The group chat client uses a set of preference bundles to store client settings such as chat rooms joined, chat room display settings, and other customizations. The format of data stored in a preference bundle is application dependent.
Each preference bundle has a name (see Label ) and version number (see SequenceId ). When requesting preferences for a given Label through BeginGetPreferenceBundle(String, Int32, Boolean, AsyncCallback, Object) , the supplied SequenceId will be compared to the version stored on the server. If the supplied version is greater than or equal to the server version, no data will be returned. If the supplied version is less than the server version, a current version of the data will be returned.